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A Rapid Method of 3D Character Models' Diversity Used Micro-deformation

机译:利用微变形的3D角色模型多样性快速方法

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An animation character, which has several duplications in one virtual scene, is usually represented just by a same 3D model. It results in monotonous and boring scenes. A micro-deformation method which can create an interesting scene include many 3D models of different shape from the same character is proposed in this paper. By geometric approximation the real-time algorithm of micro-deformation which uses elementary geometry and sweep geometry as the deformation reference objects is studied. The experiments on 3D game character demonstrate that the algorithm is real-time and effective. So it can be used in virtual scene to get an abundant and interesting scene.
机译:在一个虚拟场景中具有多个副本的动画角色通常仅由同一3D模型表示。它导致单调乏味的场景。本文提出了一种可以创建有趣场景的微变形方法,该方法包括多个具有相同形状的不同形状的3D模型。通过几何近似,研究了以基本几何和扫掠几何作为变形参考对象的实时微变形算法。 3D游戏角色的实验表明,该算法是实时有效的。因此可以在虚拟场景中使用以获得丰富有趣的场景。

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