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A test case for GameDNA: Conceptualizing a serious game to measure personality traits

机译:GameDNA的测试用例:概念化严肃的游戏以衡量人格特质

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摘要

There is a growing interest in using serious games to uncover personality traits of people for job assessment. The disadvantage of the old paper questionnaires and interviews is the risk of giving socially desirable answers. Accommodating assessment in a game can provide a richer, less repetitive and more immersive context in which players might act more natural and intuitive. In order to design games for structured assessment existing methods do not sufficiently accommodate interactions between game and player and the players'' mental states and actions during play. We need better ways to visualize cognitive aspects within a player. A Game Studio, a Computer Science department and an HRD consultancy firm cooperate on developing GameDNA, a richer notation and visualization tool for serious games involving assessment. This software tool will enable different stakeholders to conceptualize, communicate about and develop such games more effectively. The second aim is the development of a serious game to measure the personality trait “Compliance” (a hot topic after global financial crises in financial services) as a live case study for GameDNA.
机译:使用严肃的游戏发现人们的性格特征以进行工作评估的兴趣日益浓厚。旧的纸质问卷和访谈的缺点是有可能给出社会上令人满意的答案。在游戏中进行适应性评估可以提供更丰富,更少重复和更具沉浸感的环境,在这种情况下,玩家可能会表现得更加自然和直观。为了设计用于结构化评估的游戏,现有方法不能充分适应游戏与玩家之间的交互以及玩家在游戏过程中的心理状态和动作。我们需要更好的方法来可视化玩家内部的认知方面。 Game Studio,计算机科学部门和HRD咨询公司合作开发GameDNA,GameDNA是用于涉及评估的严肃游戏的更丰富的表示法和可视化工具。该软件工具将使不同的利益相关者能够更有效地概念化,交流和开发此类游戏。第二个目标是开发一款严肃的游戏来衡量人格特质“合规性”(在金融服务领域全球金融危机之后的热门话题),作为GameDNA的实时案例研究。

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