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Improving Electrical Power Grid Visualization Using Geometry Shaders

机译:使用几何着色器改善电网可视化

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The graphics engine of a Power Grids Computer-Aided-Design application was upgraded from Direct3D 9 to Direct3D 11, allowing the use of new features such as the Geometry Shader and Stream Output stages of the graphics pipeline to improve the performance of power grids visualization. Geometry shaders have been used to generate two triangles forming a quadrangle (quad) for each power line, giving it a width as a function of the power load carried by the line. Two implementations were tested: one generating the quads in every draw and other which only generates them once, saving the results to video memory for subsequent draws. Both have been compared with the previous implementation which used vertex shaders. The possibility of using the mentioned pipeline stages to generate levels of detail for the power grids was also studied.
机译:电网计算机辅助设计应用程序的图形引擎已从Direct3D 9升级到Direct3D 11,从而允许使用新功能,例如图形管道的“几何着色器”和“流输出”阶段,以改善电网可视化的性能。几何着色器已用于为每个电源线生成两个三角形,形成一个四边形(四边形),使其宽度随该电源线所承载的电源负载而变化。测试了两种实现:一种在每次绘制中生成四边形,另一种仅生成一次,将结果保存到视频存储器中以供后续绘制。两者都已与以前使用顶点着色器的实现进行了比较。还研究了使用上述管道级为电网生成详细级别的可能性。

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