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Modeling optimization of the demonstration VR system based on VRML

机译:基于VRML的演示VR系统的建模优化

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The real-time and interactive performance of VRML model is necessary for demonstration program. However, the real-time performance requires large file size, and this maybe degree the real-time performance. A method for optimization modeling of the VR (Virtual Reality) system based on features of VRML and panoramic image technology is proposed. Firstly, the design architecture of VR system using model view controller is introduced. Secondly, VRML language structure and description, programming language are respectively optimized in the modeling layer. Finally, real scenes and interaction are optimized using virtual and comprehensive stitching technology in the graphics and control layer, Simulations show that this method can decrease the capacity of system files and strengthen the interactive performance.
机译:对于演示程序来说,VRML模型的实时和交互性能是必需的。但是,实时性能需要较大的文件大小,这可能会降低实时性能。提出了一种基于VRML特性和全景图像技术的VR(虚拟现实)系统优化建模方法。首先,介绍了使用模型视图控制器的虚拟现实系统的设计架构。其次,在建模层分别优化了VRML语言的结构和描述,编程语言。最后,通过虚拟和全面的拼接技术在图形和控制层中优化了真实场景和交互,仿真表明该方法可以减少系统文件的容量并增强交互性能。

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