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A Survey and Analysis of the Psychology of Vegetable Game Players in Virtual Community

机译:虚拟社区蔬菜游戏玩家心理调查与分析

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In order to know the psychology of the vegetable game players in virtual community, the researcher conducts a self-designed questionnaire to 171 persons. The results are: (1)28.7% players through this game can relax themselves, 35.6% players can obtain the sense of achievement, only 1.8% players want to communicate with others. (2) There is significant gender difference in terms of addiction to the game (t= 4.67, p<0.000. (3) There is significant gender difference in terms of evaluation of the social function of the game (t= -7.26, p0.000).(4) There is no significant age difference in terms of addiction to the game and the evaluation of the social function of the game (F=0.60, p>0.05; F=2.48, p>0.05).
机译:为了了解虚拟社区中蔬菜游戏玩家的心理,研究人员针对171人进行了自行设计的问卷调查。结果是:(1)28.7%的玩家可以通过此游戏放松自己,35.6%的玩家可以获得成就感,只有1.8%的玩家希望与他人沟通。 (2)就游戏成瘾而言,性别存在显着差异(t = 4.67,p <0.000。)(3)对游戏社交功能的评价方面,性别具有显着差异(t = -7.26,p0 .000)。(4)就游戏成瘾和游戏社交功能的评估而言,年龄没有显着差异(F = 0.60,p> 0.05; F = 2.48,p> 0.05)。

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