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A multi-objective neuro-evolutionary optimization approach to intelligent game AI synthesis

机译:智能游戏AI合成的多目标神经进化优化方法

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Numerous traditional board games such as Backgammon, Chess, Tic-Tac-Toc, Othello, Checkers, and Go have been used as research test-beds for assessing the performance of myriad computational intelligence systems including evolutionary algorithms (EAs) and artificial neural networks (ANNs). Approaches included building intelligent search algorithms to find the required solutions in such board games by searching through the solutions space stochastically. Recently, one particular type of search algorithm has been receiving a lot of interest in solving such kinds of game problems, which is the multi-objective evolutionary algorithms (MOEAs). Unlike single-objective optimization based search algorithms, MOEAs are able to find a set of non-dominated solutions which trades-off among all the conflicting objectives. In this study, the utilization of a multi-objective approach in evolving ANNs for Go game is investigated. A simple three layered feed-forward ANN is used and evolved with Pareto Archived Evolution Strategies (PAES) for computer players to learn and play the small board Go games.
机译:诸如步步高,国际象棋,井字游戏,奥赛罗,棋牌游戏和围棋之类的许多传统棋盘游戏已用作研究测试平台,用于评估包括进化算法(EA)和人工神经网络(人工神经网络)。方法包括建立智能搜索算法,以通过随机搜索解决方案空间来找到此类棋盘游戏中所需的解决方案。最近,一种特殊类型的搜索算法在解决这类游戏问题上引起了很多兴趣,这就是多目标进化算法(MOEA)。与基于单目标优化的搜索算法不同,MOEA能够找到一组在所有冲突目标之间进行权衡的非主导解决方案。在这项研究中,研究了多目标方法在用于围棋博弈的进化人工神经网络中的利用。使用简单的三层前馈ANN并与Pareto存档进化策略(PAES)一起进化,供计算机玩家学习和玩小型棋盘围棋游戏。

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