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Combining educational MMO games with real sporting events

机译:将教育性MMO游戏与真实的体育赛事相结合

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The concept of the Massive Multiplayer Online (MMO) game is well established, with several multimillion euro productions (such as World of Warcraft and Eve Online) demonstrating the appeal of the genre. Yet few, if any, of these games bring any aspect of real-time, real-world data into the game. Sporting events, such as the Barcelona World Race sailing regatta, increasingly provide such live real time data, which can be integrated within a game environment to create a MMO competition between ‘virtual’ competitors and ‘real’ competitors. This paper presents the planning, design, implementation and overview of an educational MMO game to accompany the Barcelona World Race 2010/2011, and discusses the differences in design and implementation for games of this type.
机译:大型多人在线(MMO)游戏的概念已经确立,有数百万欧元的作品(例如《魔兽世界》和《夏娃在线》)证明了这种类型的吸引力。这些游戏中,即使有的话,也很少能将实时,真实世界的数据带入游戏中。诸如巴塞罗那世界帆船赛帆船赛这样的体育赛事越来越多地提供这种实时实时数据,这些实时数据可以集成在游戏环境中,从而在“虚拟”竞争对手和“真实”竞争对手之间创建MMO竞赛。本文介绍了伴随着2010/2011巴塞罗那世界大赛的MMO教育游戏的规划,设计,实施和概述,并讨论了此类游戏在设计和实施上的差异。

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