首页> 外文会议>IEEE international conference on computer science and information technology >GPU-based Interactive Real-time Parallel Algorithm for Rendering Underwater Optical Effects
【24h】

GPU-based Interactive Real-time Parallel Algorithm for Rendering Underwater Optical Effects

机译:基于GPU的交互式实时并行算法用于渲染水下光学效果

获取原文

摘要

Graphics Processing Unit (GPU) has evolved into a highly parallel component for its massive multithread architecture over the past decade. This paper will present a GPU-based interactive real-time parallel algorithm for rendering underwater optical effects based on Iwasaki's method using Compute Unified Device Architecture (CUDA). The algorithm is implemented with parallel operations by CUDA programming model on GPU. Compared to conventional sequential computation, the method can achieve realtime interactive experience without any sacrifice on image quality. Experiment results show that it can greatly reduce the CPU calculation time, and get a higher frame rate.
机译:在过去的十年中,图形处理单元(GPU)凭借其庞大的多线程体系结构已发展成为高度并行的组件。本文将提出基于GPU的交互式实时并行算法,该算法基于Iwasaki的方法使用计算机统一设备架构(CUDA)渲染水下光学效果。该算法是通过GPU上的CUDA编程模型以并行操作实现的。与传统的顺序计算相比,该方法可以在不牺牲图像质量的情况下实现实时交互体验。实验结果表明,它可以大大减少CPU的计算时间,并获得更高的帧率。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号