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Eroded terrain simulation based on improved hydraulic erosion algorithm

机译:基于改进水力侵蚀算法的侵蚀地形模拟

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In order to improve the traditional terrain simulation with the problem of high computation cost and poor visual effect, a novel eroded terrain simulation technique for computer games is developed. Water Map and sediment map are utilized for the improvement of traditional hydraulic erosion algorithm to achieve more convincing simulated effects. Moreover, four acceleration methods are employed for algorithm optimization to ensure real-time simulation. Experiment results show that the new technique is robust and efficient to simulate photorealistic eroded terrain for real-time computer games and animations.
机译:为了改善传统地形模拟的计算成本高,视觉效果差的问题,开发了一种新型的计算机游戏侵蚀地形模拟技术。利用“水图”和“泥沙图”对传统水力侵蚀算法进行了改进,以达到更令人信服的模拟效果。此外,采用四种加速方法进行算法优化,以确保实时仿真。实验结果表明,该新技术对于实时计算机游戏和动画模拟逼真的侵蚀地形具有鲁棒性和高效性。

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