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Fast Dynamic Mesh Moving Based on Background Grid Morphing

机译:基于背景网格变形的快速动态网格移动

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The dynamic mesh moving method based on Delaunay graph is non-iterative and therefore efficient. However, intersections occur occasionally among the background graph elements for complex geometries with large relative movements, especially for the large boundary rotations. It not only consumes more time but also deteriorates mesh quality to regenerate the graph and to relocate mesh points. In this work, a dynamic mesh generation method based on background grid morphing is proposed. By appending some assistant points in the initial graph, a new background graph in conjunction with a new mapping is generated. Then, the ball-vertex method with boundary improvement is employed to move the new graph which drives the moving of the object mesh. The examples demonstrate that the improved method have better ability of keeping the shape for the regions concerned and can improve the intersection problems even with large boundary rotations. In general, the method proposed shows better performance in mesh quality and efficiency.
机译:基于Delaunay图的动态网格移动方法是非迭代的,因此是有效的。但是,对于相对运动较大的复杂几何图形,尤其是对于较大的边界旋转而言,背景图形元素之间有时会发生相交。它不仅会消耗更多时间,而且还会降低网格质量,从而无法重新生成图形并重新定位网格点。在这项工作中,提出了一种基于背景网格变形的动态网格生成方法。通过在初始图中添加一些辅助点,可以生成一个新的背景图以及一个新的映射。然后,采用边界改进的球顶点方法移动新图形,该图形驱动对象网格的移动。实例表明,改进的方法具有更好的保持相关区域的形状的能力,并且即使在边界旋转较大的情况下也可以改善相交问题。通常,所提出的方法在网格质量和效率上显示出更好的性能。

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