首页> 外文会议>IFIP TC 13 international conference on human-computer interaction;INTERACT 2011 >Analysing the Playground: Sensitizing Concepts to Inform Systems That Promote Playful Interaction
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Analysing the Playground: Sensitizing Concepts to Inform Systems That Promote Playful Interaction

机译:分析操场:敏感概念告知系统,促进游戏互动

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Playful interaction in an important topic in HCI research, and there is an ongoing debate about the fundamental principles that underpin playful systems. This paper makes a contribution to this debate by outlining a set of sensitizing concepts which have emerged from an analysis of interaction in the playground; these help explain its appeal to children, and have been selected for their potential to inspire the design of future playful systems. These concepts have emerged from the analysis of material collected during a structured workshop which was organized by the authors, and which was attended by a group of experts. They have also been applied to the design of Breathless, a playful interactive system which has recently been deployed by the authors, and which represents an unusual evolution of the playground swing. The paper concludes with a number of reflections inspired by Breathless. These have been structured through the use of the concepts as an analytical tool.
机译:娱乐性交互是HCI研究中的一个重要主题,关于支撑娱乐性系统的基本原理的争论不断。本文概述了从对操场互动的分析中得出的一系列敏感概念,为这一辩论做出了贡献。这些帮助说明了它对儿童的吸引力,并因其激发未来游戏系统设计的潜力而被选中。这些概念来自作者组织的一次结构化研讨会期间对材料的分析,该研讨会由一组专家参加。它们还被应用于Breathless的设计中,这是一个由作者最近部署的好玩的交互式系统,它代表了操场秋千的不寻常演变。论文的最后总结了“喘息”的灵感。通过将这些概念用作分析工具来构建这些结构。

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