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A continuous and reversible LOD algorithm for highway terrain

机译:连续且可逆的公路地形LOD算法

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In view of the inherent contradiction between mass data and real-time browsing in Highway 3D Visualization System, this paper proposes an edge folding algorithm for weighted average elevation base on vertex degrees, which will improve the model simplification effective. In the process of building a continuous LOD model, the algorithm uses mesh line to blocky process the terrain model to eliminate the adverse effects of long and narrow triangles, adopts Hoppe's reversible progressive meshes construction algorithm to build grid-based LOD terrain model of continuous reversible, finally adopts LOD scheduling algorithm based on viewpoint, realizing multi-resolution terrain display of continuous reversible.
机译:针对公路3D可视化系统中海量数据与实时浏览之间的内在矛盾,提出了一种基于顶点度的加权平均高程边缘折叠算法,可以有效地简化模型。在建立连续LOD模型的过程中,该算法使用网格线对地形模型进行块化处理,消除了长三角和窄三角形的不利影响,采用Hoppe可逆渐进网格构造算法构建了基于网格的连续可逆LOD地形模型,最后采用基于视点的LOD调度算法,实现了连续可逆的多分辨率地形显示。

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