In this paper we will consider a jamming environment in a game theoretic framework. This framework includes a transmitting node, a receiving node and a jammer. The jammer is assumed to be a Gaussian jammer with a flat PSD. We will consider two transmitting scenarios; a scenario when the transmitter has two strategies for transmission; a low rate code which can be received at the receiving node regardless of jammer status and a high rate code that can only be received when the jammer is inactive.
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