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Superposition coding in an adversarial environment

机译:对抗环境中的叠加编码

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In this paper we will consider a jamming environment in a game theoretic framework. This framework includes a transmitting node, a receiving node and a jammer. The jammer is assumed to be a Gaussian jammer with a flat PSD. We will consider two transmitting scenarios; a scenario when the transmitter has two strategies for transmission; a low rate code which can be received at the receiving node regardless of jammer status and a high rate code that can only be received when the jammer is inactive.
机译:在本文中,我们将在游戏理论框架中考虑干扰环境。该框架包括发送节点,接收节点和干扰器。干扰器假定为具有平坦PSD的高斯干扰器。我们将考虑两个传输场景;发射机有两种传输策略的场景;不管干扰状态如何,都可以在接收节点处接收低码率代码,而只有干扰器处于非活动状态时才可以接收高码率代码。

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