首页> 外文会议>2011 IEEE First International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support >An event-driven multi-agent middleware architecture and protocol design for intelligent geographically distributed battlefield training, modeling and simulation
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An event-driven multi-agent middleware architecture and protocol design for intelligent geographically distributed battlefield training, modeling and simulation

机译:事件驱动的多主体中间件体系结构和协议设计,用于智能地理分布的战场训练,建模和仿真

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In this paper we present a distributed event driven middleware architecture for situational awareness and intelligent decision making for command and control of geographically distributed networked battlefield agents. We tackle the important and challenging issues of distributed agents scheduling, synchronization, load balancing, and terrain database distribution/management/allocation in a distributed virtual battlefield environment. Here, battlefield agents have a limited knowledge of the global terrain environment and exchange information over a distributed network. We propose a terrain partitioning and dynamic scheduling algorithms, where scheduling of agents on different nodes depends on the geographic distribution and locations of the agent entities in the terrain. In the proposed algorithm, agents with common goals and interest are grouped together to run on the same computing node. The aim here is to reduce the communication network latency cost between different nodes and to increase efficiency and overall system computational performance. In particular, the proposed scheduling and load balancing algorithm makes use of the idea that entities that are geographically located close to and closely related to each other, e.g all entities in the same troop, will communicate more with each other. In this instance, scheduling the agents representing these entities to run on the same node will reduce the communication cost. We also propose a communication protocol between the networked distributed agents as well as describe a method to tackle the important issue of battlefield terrain division and dynamic allocation/re-allocation of resources in the distributed computing environment. Finally, experimental results are presented to show the value and potential of the proposed method.
机译:在本文中,我们提出了一种分布式事件驱动中间件体系结构,用于情境感知和智能决策,用于地理上分布式网络战场代理的命令和控制。我们解决了分布式虚拟战场环境中分布式代理程序调度,同步,负载平衡以及地形数据库分布/管理/分配的重要且具有挑战性的问题。在这里,战场人员对全球地形环境的了解有限,并且无法通过分布式网络交换信息。我们提出了一种地形划分和动态调度算法,其中在不同节点上对代理进行调度取决于地形中代理实体的地理分布和位置。在提出的算法中,具有共同目标和兴趣的代理被分组在一起以在同一计算节点上运行。此处的目的是减少不同节点之间的通信网络等待时间成本,并提高效率和总体系统计算性能。特别地,所提出的调度和负载平衡算法利用了这样的思想,即在地理位置上彼此靠近和紧密相关的实体,例如,同一部队中的所有实体,将彼此进行更多的通信。在这种情况下,安排代表这些实体的代理在同一节点上运行将减少通信成本。我们还提出了网络化分布式代理之间的通信协议,并描述了一种解决战场地形划分和分布式计算环境中资源的动态分配/重新分配这一重要问题的方法。最后,实验结果表明了该方法的价值和潜力。

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