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Improving Online Gaming Quality using Detour Paths

机译:使用绕行路径提高在线游戏质量

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We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network. We propose an Indirect Relay System (IRS) to forward game-state updates over detour paths in order to reduce the round-trip time (RTT) among players. The IRS system efficiently identifies and ranks potential detour paths between any two players, and dynamically selects the most suitable one based on network and client conditions. To the best of our knowledge, this is the first system that directly reduces RTTs among players in online games, while previous works in the literature mitigate the network latency issue by either hiding it from players or preventing players with high RTTs from being in the same game session. We implement the proposed IRS system and deploy it on 500 PlanetLab nodes. The results from real experiments show that the IRS system improves the online gaming quality from several aspects, while incurring negligible network and processing overheads. We also deploy the IRS system on a number of residential computers with DSL and cable modem access links, and we successfully found several detour paths among them. To evaluate the IRS system with wider ranges of system parameters, we conduct extensive trace-driven simulations using a large number of real game client IPs. The experimental and simulation results show that the proposed IRS system: (i) significantly reduces RTTs among players, (ii) increases number of peers a player can connect to and maintain good gaming quality, (iii) imposes negligible network and processing overheads, and (iv) improves gaming quality and player performance.
机译:我们研究了提高在线游戏的用户感知质量的问题,其中多个玩家组成游戏会话并通过覆盖网络交换游戏状态更新。我们建议使用间接中继系统(IRS)在de回路径上转发游戏状态更新,以减少玩家之间的往返时间(RTT)。美国国税局(IRS)系统有效地识别了任何两个参与者之间的潜在de回路径并对其进行了排名,并根据网络和客户条件动态选择了最合适的一个。据我们所知,这是第一个直接减少在线游戏玩家之间的RTT的系统,而文献中的先前工作通过将其隐藏在玩家面前或防止具有高RTT的玩家位于同一位置,从而减轻了网络延迟问题。游戏环节。我们实施建议的IRS系统,并将其部署在500个PlanetLab节点上。真实实验的结果表明,IRS系统从多个方面提高了在线游戏的质量,同时产生了可忽略的网络和处理开销。我们还在许多具有DSL和电缆调制解调器访问链接的家用计算机上部署了IRS系统,并成功地在其中找到了一些绕行路径。为了使用更广泛的系统参数评估IRS系统,我们使用大量的真实游戏客户端IP进行了广泛的跟踪驱动模拟。实验和仿真结果表明,提出的IRS系统:(i)显着减少了玩家之间的RTT,(ii)增加了玩家可以连接并保持良好游戏质量的对等体的数量,(iii)施加了可忽略的网络和处理开销,以及(iv)提高游戏质量和玩家表现。

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