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Scalability of a distributed virtual environment based on a structured peer-to-peer architecture

机译:基于结构化对等架构的分布式虚拟环境的可伸缩性

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We investigate the scalability of distributed virtual environments (DVEs) based on a structured peer-to-peer (P2P) overlay. We focus on network load and message routing latency. To this end, we study a prototypical DVE consisting of a simple game scenario and a P2P architecture based on Pastry and Scribe as proposed by Knutsson et al. [1]. Both our theoretical analysis and simulation results show that under constant population density, the network load is constant except for the overhead messages incurred by the overlay protocol. The overall network load per host as well as the message routing latency grows logarithmically with the number of hosts; this is in partial contradiction to Knutsson et al.'s results. We propose a resolution to this contradiction.
机译:我们研究基于结构化对等(P2P)覆盖的分布式虚拟环境(DVE)的可伸缩性。我们专注于网络负载和消息路由延迟。为此,我们研究了一个原型DVE,该原型由一个简单的游戏场景和一个基于Pastry和Scribe的P2P架构组成,如Knutsson等人所提出的。 [1]。我们的理论分析和仿真结果都表明,在人口密度恒定的情况下,除了覆盖协议所产生的开销消息之外,网络负载是恒定的。每个主机的总体网络负载以及消息路由延迟随主机数量的增加而呈对数增长;这与Knutsson等人的结果有些矛盾。我们提出了解决这一矛盾的办法。

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