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Study on General Model of Special Effect Simulation

机译:特效仿真通用模型研究

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摘要

Warfare simulation needs to render a realistic virtual 3D battlefield environment efficiently to ensure the authenticity and real-time interaction. However, modeling special phenomena which are common in battlefield environment has proved difficult with the existing techniques of computer graphics. A method for special effect modeling and simulation by using particle system is proposed. Based on detailed discussion on the theory of particle system, the general particle system model for special effect simulation is designed, and its concrete implementation is presented. By capturing common features of various effects and carefully structuring into the model composition, the model can he reuse in different effects simulation with little modification, making it an efficient way to create various convincing special effects in virtual battlefield environment. With its flexibility, the model is easy to manipulate and implement. Its Level of Detail can be easily adjusted. Finally, concrete special effects simulation examples by using the model are also given to test its efficiency.
机译:战争模拟需要有效地渲染逼真的虚拟3D战场环境,以确保真实性和实时交互性。但是,已经证明,利用现有的计算机图形技术很难对战场环境中常见的特殊现象进行建模。提出了一种利用粒子系统进行特效建模与仿真的方法。在详细讨论粒子系统理论的基础上,设计了特殊效果模拟的通用粒子系统模型,并提出了具体的实现方法。通过捕获各种效果的共同特征并仔细构造模型组成,模型可以在几乎没有任何修改的情况下重用于不同的效果模拟中,从而使其成为在虚拟战场环境中创建各种令人信服的特殊效果的有效方法。凭借其灵活性,该模型易于操作和实施。可以轻松调整其详细程度。最后,给出了使用该模型的具体特效仿真实例,以验证其有效性。

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