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Multi-agent Interactions Centric Virtual Battlefield Simulation Model

机译:多主体交互中心虚拟战场仿真模型

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Tactical warfare process, e.g., engagement between opposite forces, is full of unpredictability and platform-level interactions that result great difficulties in performing virtual battlefield simulation. In this paper, a novel approach, i.e., multi-agent interactions centric simulation is applied to solve the problem. Based on the analysis on the requirement and countermeasure, the mapping from tactical warfare system's members, i.e., platform-level tactical battlefield entities, to respective intelligent agents is set up. Thus, the multi-agent interactions centric platform-level virtual battlefield simulation system and its agent model are designed. Tactical battlefield entity agent interactions modd is presented to support multi-agent interactions centric simulation by using an improved Contract Net Protocol, where state transitions are studied to describe the interactions. The established demonstration system proves the feasibility and efficiency of our model, and shows its advantages in realizing real time platform-level computer simulation for military systems.
机译:战术作战过程,例如对立部队之间的交战,充满了不可预测性和平台级的交互作用,这给执行虚拟战场模拟带来很大困难。本文采用一种新颖的方法,即以多主体交互为中心的模拟来解决该问题。在对需求和对策进行分析的基础上,建立了从战术战系统成员即平台级战术战场实体到各个智能特工的映射。因此,设计了以多主体交互为中心的平台级虚拟战场模拟系统及其主体模型。通过使用改进的合同网协议,提出了战术战场实体Agent交互modd以支持以多Agent交互为中心的仿真,其中研究了状态转换来描述交互。建立的演示系统证明了该模型的可行性和有效性,并展示了其在军事系统实时平台级计算机仿真中的优势。

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