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Fast Depth Map Compression and Meshing with Compressed Tritree

机译:使用压缩的Tritree进行快速深度图压缩和网格划分

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We propose in this paper a new method based on binary space partitions to simultaneously mesh and compress a depth map. The method divides the map adaptively into a mesh that has the form of a binary triangular tree (tritree). The nodes of the mesh are the sparse non-uniform samples of the depth map and are able to interpolate the other pixels with minimal error. We apply differential coding after that to represent the sparse disparities at the mesh nodes. We then use entropy coding to compress the encoded disparities. We finally benefit from the binary tree and compress the mesh via binary tree coding to condense its representation. The results we obtained on various depth images show that the proposed scheme leads to lower depth error rate at higher compression ratios when compared to standard compression techniques like JPEG 2000. Moreover, using our method, a depth map is represented with a compressed adaptive mesh that can be directly applied to render the 3D scene.
机译:在本文中,我们提出了一种基于二进制空间分区的新方法来同时划分和压缩深度图。该方法将地图自适应地划分为具有二叉三角树(三叉树)形式的网格。网格的节点是深度图的稀疏非均匀样本,并且能够以最小的误差内插其他像素。之后,我们应用差分编码来表示网格节点上的稀疏视差。然后,我们使用熵编码来压缩编码的视差。我们最终受益于二叉树,并通过二叉树编码压缩网格以压缩其表示。我们在各种深度图像上获得的结果表明,与JPEG 2000之类的标准压缩技术相比,该方案在较高的压缩率下导致较低的深度错误率。此外,使用我们的方法,深度图由压缩的自适应网格表示,可以直接应用于渲染3D场景。

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