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Novel Multi-Objective Genetic Algorithm Based on Static Bayesian Game Strategy

机译:基于静态贝叶斯博弈策略的多目标遗传算法

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Multi-objective evolutionary algorithms (MOEAs) have been the mainstream to solve multi-objectives optimization problems. In this paper we add the static Bayesian game strategy into MOGA and propose a novel multi-objective genetic algorithm(SBG-MOGA). Conventional MOGAs use non-dominated sorting methods to push the population to move toward the real Pareto front. This approach has a good performance at earlier stages of the evolution, however it becomes hypodynamic at the later stages. In SBG-MOGA the objectives to be optimized are similar to players in a static Bayesian game. A player is a rational person who has his own strategy space. A player selects a strategy and takes an action to realize his strategy in order to achieve the maximal income for the objective he works on. The game strategy will generate a tensile force over the population and this will obtain a better multi-objective optimization performance. Moreover, the algorithm is verified by several simulation experiments and its performance is tested by different benchmark functions.
机译:多目标进化算法(MOEA)已成为解决多目标优化问题的主流。在本文中,我们将静态贝叶斯博弈策略添加到MOGA中,并提出了一种新颖的多目标遗传算法(SBG-MOGA)。常规的MOGA使用非主导的排序方法来推动总体向真正的Pareto前沿发展。这种方法在进化的早期阶段具有良好的性能,但是在后期阶段却变得动力不足。在SBG-MOGA中,要优化的目标类似于静态贝叶斯游戏中的玩家。玩家是一个有自己策略空间的理性人。玩家选择一个策略并采取行动来实现自己的策略,以实现其工作目标的最大收益。博弈策略将在总体上产生拉力,这将获得更好的多目标优化性能。此外,该算法已通过多次仿真实验验证,并通过不同的基准功能测试了其性能。

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