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Point-and-click region based method for color editing and control for digital color printers

机译:基于点击区域的数字彩色打印机的颜色编辑和控制方法

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To meet ever changing customer demand, the commercial printing industry requires the capability of producing colors accurately and consistently. In this presentation, we propose to use a region growing process with a spatial (i.e., 2-D) color gradient matrix in RGB or L*a*b* or CMYK space to pick a region/object of interest. A grid with Laplacian edge map is constructed for the whole image a priori using the spatial color gradient matrix. The Laplacian edge map (a template), if needed, is shown on the GUI to guide the user to point at his or her object of interest. After clicking the mouse, the algorithm will grow the region until it coincides with the Laplacian edge map. A color constrained cost function is introduced to prevent leakage through mild transitions between different objects. Once the object is selected, a customized rendering LUT is applied to improve the color quality of the object. We also present control-based techniques to create inverse transformation that produce more accurate CMYK values. Control based techniques minimize the rendering errors normally occur during inversion and gamut mapping process.
机译:为了满足不断变化的客户需求,商业印刷业需要能够准确,一致地产生颜色的能力。在本演示中,我们建议使用在RGB或L * a * b *或CMYK空间中具有空间(即2-D)颜色梯度矩阵的区域增长过程来选择感兴趣的区域/对象。使用空间颜色梯度矩阵,先验地为整个图像构建一个带有拉普拉斯边缘图的网格。如果需要,拉普拉斯边缘图(模板)会显示在GUI上,以指导用户指向他或她感兴趣的对象。单击鼠标后,算法将扩大区域,直到其与Laplacian边缘图重合。引入了颜色受约束的成本函数,以防止由于不同对象之间的轻微过渡而导致的泄漏。选择对象后,将应用自定义的渲染LUT以改善对象的颜色质量。我们还介绍了基于控件的技术来创建可产生更准确的CMYK值的逆变换。基于控制的技术可将通常在反演和色域映射过程中出现的渲染错误降至最低。

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