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GPU-Based Fast Minimum Spanning Tree Using Data Parallel Primitives

机译:使用数据并行基元的基于GPU的快速最小生成树

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Minimum spanning tree is a classical problem in graph theory that plays a key role in a broad domain of applications.This paper proposes a minimum spanning tree algorithm using Prim's approach on Nvidia GPU under CUDA architecture. By using new developed GPU-based Min-Reduction data parallel primitive in the key step of the algorithm, higher efficiency is achieved. Experimental results show that we obtain about 2 times speedup on Nvidia GTX260 GPU over the CPU implementation and 3 times speedup over non-primitives GPU implementation.
机译:最小生成树是图论中的经典问题,在广泛的应用领域中起着关键作用。本文在CUDA架构下,采用Prim方法在Nvidia GPU上提出了最小生成树算法。通过在算法的关键步骤中使用新开发的基于GPU的Min-Reduction数据并行原语,可以实现更高的效率。实验结果表明,在Nvidia GTX260 GPU上,与CPU实施相比,速度提高了约2倍;与非基本GPU相比,我们获得了3倍的提速。

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