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Understanding Multi-touch Manipulation for Surface Computing

机译:了解用于表面计算的多点触控

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摘要

Two-handed, multi-touch surface computing provides a scope for interactions that are closer analogues to physical interactions than classical windowed interfaces. The design of natural and intuitive gestures is a difficult problem as we do not know how users will approach a new multi-touch interface and which gestures they will attempt to use. In this paper we study whether familiarity with other environments influences how users approach interaction with a multi-touch surface computer as well as how efficiently those users complete a simple task. Inspired by the need for object manipulation in information visualization applications, we asked users to carry out an object sorting task on a physical table, on a tabletop display, and on a desktop computer with a mouse. To compare users' gestures we produced a vocabulary of manipulation techniques that users apply in the physical world and we compare this vocabulary to the set of gestures that users attempted on the surface without training. We find that users who start with the physical model finish the task faster when they move over to using the surface than users who start with the mouse.
机译:双手多点触摸表面计算为交互提供了一个范围,与经典的窗口界面相比,它更类似于物理交互。自然和直观的手势设计是一个难题,因为我们不知道用户将如何使用新的多点触摸界面以及他们将尝试使用哪些手势。在本文中,我们研究了对其他环境的熟悉程度是否会影响用户与多点触摸表面计算机进行交互的方式以及这些用户完成一项简单任务的效率。受信息可视化应用程序中对象处理需求的启发,我们要求用户在物理表,桌面显示器和台式计算机上使用鼠标执行对象排序任务。为了比较用户的手势,我们生成了用户在现实世界中应用的操作技术词汇,并将此词汇与用户在未经训练的情况下尝试在表面上进行操作的手势集进行了比较。我们发现,从物理模型开始的用户在使用表面时完成任务的速度比从鼠标开始的用户快。

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