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A novel computation algorithm of Voronoi diagrams for multiply-connected planar areas

机译:多重连通平面区域的Voronoi图的一种新型计算算法

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This paper studies the practical generation of Voronoi diagrams of multiply-connected planar areas bounded by straight line segments. The key idea of the algorithm consists in calculating Voronoi polygon of every Voronoi object in planar areas independently. The main approach is divided into two steps. The first step is to calculate all relevant bisectors of the all Voronoi objects, and the second is to combine obtained bisectors into completed Voronoi polygons individually. The contents of steps are both very important and all codes are implemented in Visual C++ platform. The resulting codes are tested extensively on real-world data, and its practical running time seems to grow only linearly. Three statistical CPU-consumption charts have been drawn with the Voronoi diagrams computation data. The CPU-time consumptions records also gain the advantages over other published codes for computing Voronoi diagrams. The development of the algorithm is achieved by treating equidistant generation as a locus-tracing problem.
机译:本文研究了以直线段为边界的多重连接平面区域的Voronoi图的实际生成。该算法的关键思想在于独立计算平面区域中每个Voronoi对象的Voronoi多边形。主要方法分为两个步骤。第一步是计算所有Voronoi对象的所有相关平分线,第二步是将获得的平分线分别合并为完整的Voronoi多边形。步骤的内容都很重要,并且所有代码都在Visual C ++平台中实现。生成的代码已在现实世界的数据上进行了广泛的测试,其实际运行时间似乎仅在线性增长。已使用Voronoi图计算数据绘制了三个统计CPU消耗图。与其他已发布的用于计算Voronoi图的代码相比,CPU时间消耗记录还具有优势。通过将等距生成视为轨迹跟踪问题来实现算法的开发。

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