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GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets

机译:基于GPU的多个多分辨率体数据集的射线投射

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We developed a GPU-based volume ray casting system for rendering multiple arbitrarily overlapping multi-resolution volume data sets. Our efficient volume virtualization scheme is based on shared resource management, which can simultaneously deal with a large number of multi-gigabyte volumes. BSP volume decomposition of the bounding boxes of the cube-shaped volumes is used to identify the overlapping and non-overlapping volume regions. The resulting volume fragments are extracted from the BSP tree in front-to-back order for rendering. The BSP tree needs to be updated only if individual volumes are moved, which is a significant advantage over costly depth peeling procedures or approaches that use sorting on the octree brick level.
机译:我们开发了基于GPU的体射线投射系统,用于渲染多个任意重叠的多分辨率体数据集。我们高效的卷虚拟化方案基于共享资源管理,该资源管理可同时处理大量的千兆字节卷。立方体形体积的边界框的BSP体积分解用于识别重叠和不重叠的体积区域。从BSP树按从前到后的顺序提取生成的卷片段,以进行渲染。仅在移动单个卷时才需要更新BSP树,这相对于昂贵的深度剥皮程序或在八叉树砖级别上使用排序的方法而言,具有显着优势。

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