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GENRE-SPECIFIC METHODOLOGIES FOR GAMEPLAY-INFLUENCED SOUNDTRACKS

机译:游戏影响音轨的特定类型方法

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摘要

With interactive audio programming technologies, such as JSyn and JMSL, new algorithmic systems for creating interactive soundtracks that were concentric to specific video game genres and actions were developed to hone the relationship between interactive audio in game soundtracks and the player's gameplay experiences. By using specific generative methods, a unique, sonically interactive experience is possible for each player within the same game.
机译:借助JSyn和JMSL等交互式音频编程技术,开发了用于创建与特定视频游戏类型和动作同心的交互式配乐的新算法系统,以磨练游戏配乐中交互式音频与玩家游戏体验之间的关系。通过使用特定的生成方法,可以为同一游戏中的每个玩家提供独特的声音交互体验。

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