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Building An OpenAL Implementation Using Ambisonics

机译:使用Ambisonics构建OpenAL实现

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OpenAL allows 3D spatialization to be provided from outside game code; new implementations can be "plugged in". Ambisonics separates an abstract soundfield representation from actual speaker feeds and allows decoding to large number of speakers, including arrangements in 3D. We present the design of an Ambisonic OpenAL driver implemented in three segments: an "environment" managing state, a "renderer" using this state to generate an abstract Ambisonic soundfield representation and a "decoder" which applies whatever decoding algorithm is desired and feeds the available hardware. We also describe techniques to decode for surround stereo and headphones.
机译:OpenAL允许从外部游戏代码提供3D空间化;可以“插入”新的实现。 Ambisonics将抽象的声场表示形式与实际的扬声器馈送分离开来,并允许解码到大量扬声器,包括3D布置。我们介绍了在以下三个部分中实现的Ambisonic OpenAL驱动程序的设计:“环境”管理状态,使用此状态生成抽象Ambisonic声场表示的“渲染器”和“解码器”,该解码器将应用所需的任何解码算法并将其馈入可用的硬件。我们还将介绍解码环绕立体声和耳机的技术。

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