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Distributed Creative Cognition In Digital Filmmaking

机译:数字电影制作的分布式创造性认知

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This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film production technique that uses the 3D graphics and real time rendering capability of video game engines to create films. In contrast to practices used in traditional film production, we've found that Machinima filmmakers explore and evaluate ideas in real time. These filmmakers generate vague and underspecified mental images, which are then explored and refined using the real time rendering capabilities of game engines. The game engine assists the filmmaker to fill in indeterminate details, which allows creative exploration of scenes through playfully experimenting with parameters such as camera angle and position, lighting, and character position. Creative exploration distributes the cognitive task of evaluation between the human user and the Machinima tool to enable evaluation through exploring possible scene configurations.
机译:本文报告了一个实证研究,采用了基础理论方法来调查机械电影制作人的创意实践。 Machinima是一种新的数字胶片生产技术,它使用视频游戏发动机的3D图形和实时渲染能力来创建电影。与传统电影制作中使用的实践形成鲜明对比,我们发现Machinima Filmmakers实时探索和评估思想。这些电影制作人产生了模糊和强度的心理图像,然后使用游戏引擎的实时渲染功能探索和精制。游戏引擎帮助电影制作人填写不确定的细节,这允许通过乐于尝试相机角度和位置,照明和字符位置等参数进行创新探索。创意探索在人类用户和Machinima工具之间分配了评估的认知任务,以通过探索可能的场景配置来实现评估。

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