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Throwing vs. Walking as Indicators of Distance Perception in Real and Virtual Environments

机译:作为实际和虚拟环境中的距离感知指标,投掷与距离

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In order for humans to act effectively in their environment, it is important for the visual system to determine the absolute size and distance of objects. Some measures of distance perception, characterized as visually directed walking tasks [Rieser et al. 1990; Loomis et al. 1992], indicate that humans are good at solving this problem given distances ranging from 2 to 25 meters in full-cue real-world environments. One example of this type of task is direct blind walking, in which observers walk without vision to previously viewed targets on the ground. Despite accurate behavior in the real-world, recent research in immersive virtual environments (VEs) using head-mounted displays (HMDs) has consistently found compression of distance to targets on the floor given the same blind walking tasks [Loomis and Knapp 2003; Thompson et al. in press].
机译:为了使人类在环境中有效行动,视觉系统很重要,以确定物体的绝对尺寸和距离。 一些距离感知的措施,以视觉指导的行走任务为特征[Rieser等。 1990年; Loomis等人。 1992年,表明人类善于解决这个问题,给出了全球真实世界环境的2到25米的距离。 这种类型的任务的一个例子是直接盲目行走,观察者在没有视觉上的情况下行走,以前观看了地面上的目标。 尽管现实世界中的准确行为,但最近使用头戴式显示器(HMDS)的沉浸式虚拟环境(VES)的研究一直发现,给出了相同的盲人行走任务[Loomis和Knapp 2003; 汤普森等人。 在新闻]。

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