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Modal logic; Epistemic logic; Dynamic epistemic logic; Interpreted systems; Knowledge and change

机译:模态逻辑;认知逻辑;动态认知逻辑;解释系统;知识和变革

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We consider models of multi-player games where abilities of players and coalitions are defined in terms of sets of out comes which they can effectively enforce. We extend the well studied state effectivity models of one-step games in two different ways. On the one hand, we develop multi ple state effectivity functions associated with different long term temporal operators. On the other hand, we define and study coalitional path effectivity models where the outcomes of strategic plays are infinite paths. For both extensions we obtain representation results with respect to concrete models arising from concurrent game structures. We also apply state and path coalitional effectivity models to provide alternative, arguably more natural and elegant semantics to the alternating-time temporal logic ATL*, and discuss their technical and conceptual advantages.
机译:我们考虑多人游戏的模式,其中玩家和联盟的能力在of Out of Out方面定义,他们可以有效地实施。我们以两种不同的方式扩展了一步阶段的良好状态效力模型。一方面,我们开发与不同长期时间运算符相关的多个PLE状态效果函数。另一方面,我们定义和研究直方体路径效果模型,其中战略扮演的结果是无限路径。对于两个扩展,我们获得了由并发游戏结构引起的具体模型的表示结果。我们还申请国家和路径联盟效率模型,为交替时间逻辑ATL *提供替代,可以更具自然和优雅的语义,并讨论其技术和概念优势。

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