首页> 外文会议>Americas conference on information systems;AMCIS 2008 >Knowing A Few Rules Doesn't Mean You Can Play the Game: The Limits of 'Best Practice' in Enterprise Systems
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Knowing A Few Rules Doesn't Mean You Can Play the Game: The Limits of 'Best Practice' in Enterprise Systems

机译:知道一些规则并不意味着您可以玩游戏:企业系统中“最佳实践”的局限性

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摘要

We examine the common claim that "best practices" are encompassed and represented in Enterprise Systems (ES). We suggest that an ES can at best only represent the ostensive and not the performative elements of work tasks. Thus, representation of best practice in an ES does not take practical action into account. This has two important implications. First, ostensive abstractions of best practice in an ES are a sparse and superficial representation of a "good" business process, at a specific moment in time. Second, the practical understanding required for performance is often ignored in the ostensive representation of best practice in the implementation of an ES. This constrains user and business adaptability. Inflexible coding of ostensive business tasks furthermore leads to rigidity where flexibility should be sought, to keep on top of the competition. Implications and directions for further research are discussed.
机译:我们研究了有关“最佳实践”已包含在企业系统(ES)中并在其中加以代表的普遍说法。我们建议,ES最多只能代表工作任务的表象元素,而不能代表其表现元素。因此,ES中最佳实践的表示没有考虑实际操作。这有两个重要含义。首先,ES中最佳实践的表面抽象是在特定时间的“良好”业务流程的稀疏和肤浅的表示。其次,绩效的必要实践理解在表面上表现为实施ES的最佳实践时常常被忽略。这限制了用户和业务的适应性。表面化的业务任务的不灵活的编码还导致僵化,该僵化的地方应寻求灵活性,以保持竞争优势。讨论了进一步研究的意义和方向。

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