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How Do Military Teams From Different Nations Perform in a Game-Based Simulated Environment?

机译:来自不同国家的军事团队在基于游戏的模拟环境中如何表现?

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An experiment was completed in a game-based environment in five countries to study differences on team performance. Military teams of four were asked to look for hidden weapons in a small town without angering the local citizens (thus gaining goodwill and/or badwill). The results showed differences in performance between the different nations. However, other factors such as English ability, computer experience and age also affected performance. Three related, but somewhat different performance measures were used: Performance score, Goodwill points and Badwill points. Further analyses revealed a pattern indicating that different nations may have used different strategies solving their task. The team characteristics were related to Performance and Goodwill, but not related to Badwill. Speculatively, English proficiency could be one important criterion for success in multinational coalitions, but it does not fully explain the obtained differences on team performance from the experiment.
机译:在五个国家/地区基于游戏的环境中完成了一项实验,以研究团队绩效的差异。一支四人制的军事小组被要求在一个小镇上寻找隐藏的武器,而不会激怒当地居民(从而获得好感和(或)好感)。结果表明,不同国家之间的绩效存在差异。但是,诸如英语能力,计算机经验和年龄等其他因素也会影响性能。使用了三个相关但略有不同的绩效指标:绩效得分,商誉点和坏意点。进一步的分析揭示了一种模式,表明不同的国家可能使用了不同的策略来解决其任务。团队特征与绩效和商誉有关,但与不良关系无关。从推测上讲,英语水平可能是跨国联盟成功的重要标准,但它不能完全解释实验中获得的团队绩效差异。

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