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Improved Full Spectrum Cloudy Scene Simulation

机译:改进的全光谱多云场景模拟

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This paper will discuss recent improvements made to the MCScene code, a high fidelity model for full optical spectrum (UV through LWIR) hyperspectral image (HSI) simulation. MCScene provides an accurate, robust, and efficient means to generate HSI scenes for algorithm validation. MCScene utilizes a Direct Simulation Monte Carlo approach for modeling 3D atmospheric radiative transfer (RT) including full treatment of molecular absorption and Rayleigh scattering, aerosol absorption and scattering, and multiple scattering and adjacency effects, as well as scattering from spatially inhomogeneous surfaces, including surface BRDF effects. The model includes treatment of land and ocean surfaces, 3D terrain, 3D surface objects, and effects of finite clouds with surface shadowing. This paper will provide an overview of how RT elements are incorporated into the Monte Carlo engine. Several new examples of the capabilities of MCScene to simulate 3-dimensional cloud fields will also be discussed, and sample calculations will be presented.
机译:本文将讨论对MCScene代码的最新改进,MCScene代码是用于全光谱(通过LWIR进行紫外线)高光谱图像(HSI)模拟的高保真度模型。 MCScene提供了一种准确,可靠且有效的方法来生成用于算法验证的HSI场景。 MCScene利用直接模拟蒙特卡洛方法对3D大气辐射传递(RT)进行建模,包括对分子吸收和瑞利散射,气溶胶吸收和散射以及多重散射和邻接效应以及来自空间不均匀表面(包括表面)的散射进行全面处理BRDF效果。该模型包括对陆地和海洋表面,3D地形,3D表面对象以及具有表面阴影的有限云的影响的处理。本文将概述如何将RT元素整合到Monte Carlo引擎中。还将讨论MCScene模拟3维云场的功能的几个新示例,并提供示例计算。

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