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Turning a page on the digital annotation of physical books

机译:在物理书籍的数字注释上翻页

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We are happy to present the proceedings of the second international conference on tangible and embedded interaction (TEI'08). The feedback we received in response to the first conference and the call of TEI'08 highlighted that there is a great interest in the state-of-the-art on Tangible Interaction, the research community and even beyond these topics. In its second year the tangible an embedded interaction conference is held in Bonn, Germany. The conference is in cooperation with ACM SIGCHI, with its proceedings to be archived in ACM's Digital Library. >With technological advances, computing has progressively moved beyond the desktop into new physical and social contexts. As physical artifacts gain new computational behaviors, they become reprogrammable, customizable, repurposable, and interoperable in rich ecologies and diverse contexts. They also become more complex, and require intense design effort in order to be functional, usable, and enjoyable. Designing such systems requiresinterdisciplinary thinking. Their creation must not only encompass software, electronics, and mechanics, but also the system's physical form and behavior, its social and physical milieu, and beyond. >These proceedings include original research work addressing HCI issues, design, use context, tools and technologies, as well as interactive art works in the domain of tangible and embedded interaction. The contributions range from concrete innovative solutions to inspiring novel ideas. The conference brings together this new field, providing a meeting ground for the diverse communities of research and practice involved with tangibles --- from computing, hardware, and sensor technology, to HCI, interaction design, and CSCW, to product- and industrial design and interactive arts. The conference provides with talks, interactive exhibitions, and posters appropriate presentation forms for different types of contributions.
机译:我们很高兴介绍第二届有形和嵌入式交互国际会议(TEI'08)的会议记录。我们在第一次会议上收到的反馈以及TEI'08的号召着重指出,人们对有形交互的最新技术,研究界以及这些主题都产生了极大的兴趣。在第二年的有形嵌入式互动会议在德国波恩举行。此次会议与ACM SIGCHI合作,会议记录将存储在ACM的数字图书馆中。

随着技术的进步,计算已逐渐从台式机转移到新的物理和社交环境中。随着物理人工制品获得新的计算行为,它们在丰富的生态环境和不同的环境中变得可重新编程,可自定义,可重新设定目标并且可互操作。它们也变得更加复杂,并且需要大量的设计工作才能实现功能,可用性和娱乐性。设计这样的系统需要跨学科的思考。他们的创作不仅必须包含软件,电子产品和机械,而且还必须包含系统的物理形式和行为,其社会和物理环境等。

这些程序包括针对HCI问题,设计,在有形和嵌入式交互领域使用上下文,工具和技术以及交互艺术作品。贡献范围从具体的创新解决方案到鼓舞人心的新颖想法。这次会议汇集了这个新领域,为涉及有形物质的各种研究和实践社区提供了会议场地,从计算,硬件和传感器技术到人机交互,交互设计和CSCW,再到产品和工业设计和互动艺术。会议为不同类型的文稿提供了演讲,互动展览和海报合适的演示文稿形式。

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