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Normalization and Alignment of 3D Objects Based on Bilateral Symmetry Planes

机译:基于双边对称平面的3D对象的归一化和对齐

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Recent advancements in 3D scanning technologies have inspired the development of effective methods for matching and retrieving 3D objects. A common pre-processing stage of these retrieval methods is to normalize the position, size, and orientation of the objects based on PCA. It aligns an object's orientation based on PCA eigenvectors, and normalizes its size uniformly in all 3 spatial dimensions based on the variance of the object points. However, orientation alignment by PCA is not robust, and objects with similar shape can be misaligned. Uniform scaling of the objects is not ideal because it does not take into account the differences in the objects' 3D aspect, ratios, resulting in misalignment that can exaggerate the shape difference between the objects. This paper presents a method for computing 3D objects' bilateral symmetry planes (BSPs) and BSP axes and extents, and a method for normalizing 3D objects based on BSP axes and extents. Compared to normalization methods based on PCA and minimum volume bounding box, our BSP-based method can normalize and align similar objects in the same category in a semantically more meaningful manner, such as aligning the objects' heads, bodies, legs, etc.
机译:3D扫描技术的最新进展启发了用于匹配和检索3D对象的有效方法的开发。这些检索方法的常见预处理阶段是基于PCA标准化对象的位置,大小和方向。它基于PCA特征向量对齐对象的方向,并根据对象点的方差在所有3个空间维度上统一标准化其大小。但是,PCA的方向对齐不可靠,并且形状相似的对象可能会错位。对象的均匀缩放不是理想的,因为它没有考虑对象的3D纵横比和比率的差异,从而导致未对齐,从而可能会夸大对象之间的形状差异。本文提出了一种用于计算3D对象的双边对称平面(BSP)和BSP轴和范围的方法,以及一种基于BSP轴和范围来标准化3D对象的方法。与基于PCA和最小体积边界框的规范化方法相比,我们基于BSP的方法可以以语义上更有意义的方式规范化和对齐同一类别中的相似对象,例如对齐对象的头部,身体,腿部等。

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