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Stackelberg thresholds in network routing games or the value of altruism

机译:网络路由游戏中的Stackelberg阈值或利他主义的价值

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Noncooperative network routing games are a natural model of userstrying to selfishly route flow through a network in order to minimize their own delays. It is well known that the solution resulting from this selfish routing (called the Nash equilibrium) can have social cost strictly higher than the cost of the optimum solution. One way to improve the quality of the resulting solution is to centrally control a fraction of the flow. A natural problem for the network administrator then is to route the centrally controlled flow in such a way that the overall cost of the solution is minimized after the remaining fraction has routed itself selfishl. >This problem falls in the class of well-studied Stackelberg routing games. We consider the scenario where the network administrator wants the final solution to be (strictly) better than the Nash equilibrium. In other words, she wants to control enough flow such that the cost of the resulting solution is strictly less than the cost ofthe Nash equilibrium. >We call the minimum fraction of users that must be centrally routed to improve the quality of the resulting solution the Stackelberg threshold. We give a closed form expression for the Stackelberg threshold for parallel links networks with linear latency functions. The expression is in terms of Nash equilibrium flows and optimum flows. It turns out that the Stackelberg threshold is the minimum of Nash flows on links which have more optimum flow than Nash flow. >Using our approach to characterize the Stackelberg thresholds, we are able to give a simpler proof of an earlier result which finds the minimum fraction required to be centrally controlled to induce an optimum solution.>>> af++ DE102006014918A1 . 2007-10-04

机译:网络例如自组织网络的路由方法涉及确定路径候选者的集合,并在路径候选者的“路由”度量值超出/低于阈值时丢弃路径候选者

  • 机译:如何包括多个路由节点,以及如何操作数字网络和数字网络的路由节点,包括具有可调整阈值的早期分组丢弃机制

  • 机译:用于访问网络服务的边缘路由器配置过程,例如游戏,涉及根据传输的网络请求动态配置路由器以调整游牧设备

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