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NOVEL 3D MODEL RECONSTRUCTION METHOD FOR THE COEXISTENCE OF DIFFUSE AND SPECULAR OBJECT SURFACES

机译:漫射和特殊对象表面共存的新型3D模型重建方法

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This project aims to develop a system that can reconstruct photorealistic 3D model of object automatically from a multi-view image sequence. The whole system consists of four major steps: camera calibration, volumetric modeling, surface model formation and texture mapping. A conservative volumetric object model is first reconstructed based on the shape-from-silhouette approach. Conventional volumetric modeling algorithms for refining the model assume that the object surface is Lambertian but many real objects exhibit both diffuse and specular reflections of illuminated light. We propose a novel volumetric modeling algorithm that can handle the co-existence of both diffuse and specular surfaces. Our algorithm also differs from others that the model is reconstructed by aggregating evidence in the voxel space via the use of voxel mask. We select some real objects for modeling and compare our volumetric modeling algorithm with the well-known Space Carving Algorithm. Reconstructed object models are presented, together with the model reprojection accuracy, to demonstrate the superior performance of the new 3D model reconstruction scheme.
机译:该项目旨在开发一种可从多视图图像序列自动重建对象的逼真的3D模型的系统。整个系统包括四个主要步骤:相机校准,体积建模,表面模型形成和纹理贴图。首先基于“从轮廓到轮廓”的方法重建保守的体积对象模型。用于细化模型的常规体积建模算法假定对象表面是朗伯型的,但许多实际对象均显示照明光的漫反射和镜面反射。我们提出了一种新颖的体积建模算法,该算法可以处理漫反射和镜面曲面的共存。我们的算法也与其他算法不同,该模型是通过使用体素蒙版聚集体素空间中的证据来重建模型的。我们选择一些真实的对象进行建模,并将我们的体积建模算法与著名的空间雕刻算法进行比较。提出了重建的对象模型,以及模型的重新投影精度,以证明新的3D模型重建方案的卓越性能。

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