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A Modeling Methodology Based on Multi-Agent for Realtime Software

机译:基于Multi-Agent的实时软件建模方法

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摘要

To improve real-time property of the real-time system,an open Multi-Agent modeling methodology based on Gaia2 is proposed. A new modeling idea is introduced into real-time field.The technique is described by real-time interactive mode, rule and control. The real-time software is controlled by supervision.The interactive process is discussed using vector mapping. The timetable interactive way, worst case execution time estimate and real-time scheduling are introduced into the model to underpin the real-time requirement. At last, the modeling method is applied to a case, and the detailed description is given to verify the efficiency of the method.
机译:为了提高实时系统的实时性,提出了一种基于Gaia2的开放式多Agent建模方法。一种新的建模思想被引入到实时领域。该技术通过实时交互模式,规则和控制来描述。实时软件由监督控制。使用矢量映射讨论了交互过程。该模型引入了时间表交互方式,最坏情况执行时间估计和实时调度,以支持实时需求。最后,将建模方法应用于案例,并进行详细描述以验证该方法的有效性。

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