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Choreographic buttons

机译:编排按钮

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摘要

We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employed off-the-shelf computer vision technology. Movement became the basis for the choreography of gestures, the development of gesture recognition, and the development of imagery and visualization. We discovered that the design of clear affordances is no less important in movement-based than in mouse-based systems. Through an integrated and iterative design process, we developed a new type of affordance, the choreographic button, which integrates choreography, gesture recognition, and visual feedback. Jumping, a quick movement, and crouching, a sustained gesture, were choreographed to form a vocabulary that is personally expressive, and which also facilitates automatic recognition.How can we evaluate socially motivated interactive systems? To create a context for evaluation, we held an integrated exhibition, party, anduser study event. This mixing of events produced an engaging environment in which participants could choose to interact with each other, as well as with the design environment. We prepared a mouse-based version of the design environment, and compared how people experienced it with the movementbased system. Our study demonstrates that movement-based affordances promote social interaction.
机译:我们以人类运动为基础设计协作式审美设计环境。我们的目的是促进社会互动和创造力表达。我们采用了现成的计算机视觉技术。运动成为手势编排,手势识别发展以及图像和可视化发展的基础。我们发现,在基于运动的系统中,清算能力的设计与在基于鼠标的系统中一样重要。通过集成的迭代设计过程,我们开发了一种新型的供求方式,即编排按钮,该按钮将编排,手势识别和视觉反馈集成在一起。精心设计了跳跃,快速移动和蹲伏,持续的手势,以形成个人表达能力的词汇表,该词汇表还有助于自动识别。我们如何评估具有社会动机的互动系统?为了创建评估环境,我们举办了一次综合展览,聚会和用户学习活动。事件的混合产生了一个引人入胜的环境,参与者可以在其中选择彼此交互以及与设计环境交互。我们准备了一个基于鼠标的设计环境版本,并将人们对它的感受与基于移动的系统进行了比较。我们的研究表明,以运动为基础的负担能力促进了社会互动。

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