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Cut-and-Paste Editing over 3D Meshes

机译:在3D网格上进行剪切和粘贴编辑

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摘要

A novel direct cut-and-paste editing method over 3D triangular meshes is proposed in this paper. The source feature mesh is transferred to the position where it is to be pasted through the corresponding planes. The planes are created using the least squares approximation. To decrease the distortion of pasting region, the local mesh representation is used, and the pasted region is reconstructed in the least squares sense. Then, the boundary vertices of the source feature mesh are connected with the target mesh. This method is applicable to source geometry features with non-zero genus. It can be performed at interactive rates and produces less distortion and natural results.
机译:提出了一种新颖的直接剪切和粘贴3D三角形网格的方法。源要素网格将通过相应的平面转移到要粘贴的位置。使用最小二乘近似创建平面。为了减少粘贴区域的变形,使用局部网格表示,并以最小二乘意义重建粘贴区域。然后,将源要素网格的边界顶点与目标网格连接。此方法适用于非零属的源几何特征。它可以以交互速率执行,并产生较少的失真和自然结果。

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