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A new method for generating 3-D face models for personalized user interaction

机译:生成用于个性化用户交互的3-D人脸模型的新方法

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A new method for generating and animating a 3-D model of a person's face is proposed. The method involves novel algorithms for 2-D to 3-D construction under perspective projection model, real-time mesh deformation using a lower-resolution control mesh, and texture image creation that involves texture blending in 3-D. The resulting face models can be readily used in 3-D games, mobile messaging, e-learning applications such as lip-reading and personalized training, 3-D movies and 3-D TV programs, and for providing human-computer interaction (HCI). User interfaces with personalized face models could be used to guide people in accessing knowledge and information on the Internet or to facilitate the usage of computers and software. Thus, it is believed that the utilization of personalized 3-D face models will help bring down the barrier between computers and people.
机译:提出了一种生成和动画化人脸3D模型的新方法。该方法涉及在透视投影模型下用于2-D到3-D构建的新颖算法,使用低分辨率控制网格的实时网格变形以及涉及在3-D中进行纹理混合的纹理图像创建。生成的人脸模型可以轻松地用于3-D游戏,移动消息传递,电子学习应用(如唇读和个性化培训,3-D电影和3-D TV程序)中,并用于提供人机交互(HCI) )。具有个性化面部模型的用户界面可用于指导人们访问Internet上的知识和信息,或促进计算机和软件的使用。因此,相信使用个性化的3-D人脸模型将有助于降低计算机与人之间的障碍。

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