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A loudspeaker-based 3D sound projection using Virtual Microphone Control (ViMiC)

机译:使用虚拟麦克风控制(ViMiC)的基于扬声器的3D声音投影

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摘要

In auditory virtual environments it is often required to position an anechoic point source in three-dimensional space. When sources in such applications are to be displayed using multichannel loudspeaker reproduction systems, the processing is typically based upon simple amplitude-panning laws. This paper describes an alternative approach based on an array of virtual microphones. In the newly designed environment, the microphones, with adjustable directivity patterns and axis orientations, can be spatially placed as desired. The system architecture was designed to comply with the expectations of audio engineers and to create sound imagery similar to that associated with standard sound recording practice.
机译:在听觉虚拟环境中,通常需要将消声点源放置在三维空间中。当使用多声道扬声器再现系统显示此类应用中的信号源时,该处理通常基于简单的幅度平移定律。本文介绍了一种基于虚拟麦克风阵列的替代方法。在新设计的环境中,可以根据需要在空间上放置具有可调方向性图案和轴方向的麦克风。系统体系结构的设计符合音频工程师的期望,并创建类似于标准录音实践的声音图像。

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