首页> 外文会议>Human Factors and Ergonomics Society annual meeting >HUMAN FACTORS IN DIGITAL RIGHTS MANAGEMENT FOR CONSUMER PRODUCTS
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HUMAN FACTORS IN DIGITAL RIGHTS MANAGEMENT FOR CONSUMER PRODUCTS

机译:消费品知识产权管理中的人为因素

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Digital Rights Management (DRM) is a means through which copyrights can be protected using technology rather than the legal system. It is controversial because it allows content creators to control the level of access that users have to content they have purchased to a much greater degree than ever before. In additional to preventing illegal piracy, DRM allows content creators to prohibit the "Fair Uses" that the legal system has consistently protected. Human factors practitioners involved in the design of electronic devices that use copyrighted media, including computers, music players, gaming systems, cell phones, digital video recorders, and others, must recognize the effects of DRM on consumer product design. When analyzing user requirements, the interaction between DRM software and user behaviors must be considered. User interfaces should be designed to make the constraints imposed by DRM and the access that is supported easily visible. Including a consideration of DRM and its interactions with interface design will increase the likelihood that consumer electronics are successful.
机译:数字版权管理(DRM)是一种可以使用技术(而非法律系统)保护版权的方法。这是有争议的,因为它允许内容创建者以前所未有的更大程度控制用户对已购买内容的访问级别。除了防止非法盗版外,DRM还允许内容创建者禁止法律制度一直保护的“合理使用”。涉及使用受版权保护的媒体(包括计算机,音乐播放器,游戏系统,手机,数字录像机等)的电子设备设计中涉及人为因素的从业人员必须认识到DRM对消费产品设计的影响。分析用户需求时,必须考虑DRM软件与用户行为之间的交互。用户界面的设计应使DRM所施加的约束和所支持的访问更容易看到。包括对DRM及其与接口设计的交互的考虑,将增加消费类电子产品成功的可能性。

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