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Animation of complex data communications concepts may not always yield improved learning outcomes

机译:复杂的数据通信概念的动画可能并不总是能带来更好的学习成果

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The field of data and computer communications networking uses an array of abstract concepts such as encapsulation, protocol data units, virtual circuits etc. to describe and explain the underlying processes. Various studies, together with our own observations, strongly indicate that students often find these concepts difficult to learn, as they cannot easily be demonstrated.A number of academics have described the animation tools they have developed to illustrate such concepts and almost invariably they comment on the favourable reactions their efforts receive from their students. However, it is difficult to find examples that anchor the design of their animation offerings in the principles of good instructional design and few conduct rigorous evaluations to see if there has been a genuine and measurable improvement in student understanding of the basic concepts being illustrated.Our work does both. We have designed an animation tool on virtual circuits which takes cognizance of contemporary workon instructional design, particularly the work of Mayer (2003). Two versions of the animation were produced, one with narration and the other with narration and additional on-screen text. We randomly assigned 110 first year undergraduate students to view a version of the animation. A pre and post test was used to determine if, in fact, improved learning actually occurred and which version of the animation produced the better outcome. Initial analysis of results indicates no statistical difference between the scores for the two versions and suggests that animations, by themselves, do not necessarily improve student understanding.
机译:数据和计算机通信网络领域使用一系列抽象概念(例如封装,协议数据单元,虚拟电路等)来描述和解释底层过程。各种各样的研究以及我们的观察结果强烈表明,学生经常发现这些概念很难学习,因为它们很难被证明。许多学者描述了他们开发的动画工具来说明这些概念,并且几乎总是对它们进行评论他们的努力得到了学生们的好评。但是,很难找到将其动画产品的设计以良好的教学设计为基础的示例,并且很难进行严格的评估来查看学生对所说明的基本概念的理解是否有真正和可衡量的改进。工作兼而有之。我们已经在虚拟电路上设计了一个动画工具,该工具可以了解当代教学设计,特别是Mayer(2003)的作品。制作了两个版本的动画,一个带有旁白,另一个带有旁白和其他屏幕上的文字。我们随机分配了110名一年级本科生来观看该动画的版本。前后测试用于确定实际上是否确实改善了学习效果,以及哪个版本的动画产生了更好的结果。对结果的初步分析表明,两个版本的分数之间没有统计差异,并且表明,动画本身并不一定能提高学生的理解力。

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