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On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games

机译:关于任天堂DS和Sony PSP手持式网络游戏的802.11湍流

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The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 networks. Understanding the traffic characteristics of network games running on these new hand-helds is important for building traffic models and adequately planning wireless network infrastructures to meet future demand. This paper examines the traffic characteristics of IEEE 802.11 network games on the Nintendo DS and the Sony PSP. Analysis of a variety of games from several different genres shows that despite some overall similarities, most of the games have significantly different network characteristics. In addition, the games and hand-held platforms differ in their ability to handle degraded wireless network conditions and in the amount of broadcast traffic sent. The results should be a useful beginning to building effective traffic models for this new generation of network games.
机译:计算机游戏和无线网络的增长推动了新一代手持游戏机的生产,这些游戏机支持IEEE 802.11网络上的多人游戏。了解在这些新型手持设备上运行的网络游戏的流量特性对于建立流量模型和充分规划无线网络基础设施以满足未来需求非常重要。本文研究了Nintendo DS和Sony PSP上IEEE 802.11网络游戏的流量特性。对来自不同流派的各种游戏的分析表明,尽管在总体上存在一些相似之处,但大多数游戏的网络特性都存在显着差异。此外,游戏和手持平台在处理降级的无线网络条件的能力和发送的广播流量方面也有所不同。该结果对于为新一代网络游戏建立有效的流量模型应该是一个有用的开始。

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