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Illuminance Flow

机译:照度流

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摘要

In an image of a scene illuminated by a single source, such as a landscape in sun light, the light field is approximately the same at all locations in the scene. This is apparent from the common direction of cast shadows, the common polarity of illuminated and shaded parts of convex objects, and so forth. Here we concentrate upon the statistics of texture due to 3D surface corrugations. We show that patches of roughly uniform texture reveal the local direction of the illumination. In this way we are able to map the global structure of the "illuminance flow" through simple image processing techniques. We propose a theoretical treatment of texture due to illuminaton of rough surfaces and we present experiments on real textures and scenes. The illuminance flow is a robust indicator of the light field and thus reveals global structure in a scene. It is an important entity for many subsequent inferences from the image such as shape from shading.
机译:在由单一光源照亮的场景的图像(例如,阳光下的风景)中,场景中所有位置的光场都大致相同。从投射阴影的公共方向,凸对象的照明和阴影部分的公共极性等可以明显看出这一点。在这里,我们重点介绍3D表面波纹引起的纹理统计。我们显示出质地大致均匀的补丁揭示了照明的局部方向。通过这种方式,我们能够通过简单的图像处理技术来绘制“照度流”的整体结构。我们提出了一种由于粗糙表面的照度而对纹理进行理论处理的方法,并提出了在真实纹理和场景上进行的实验。照度流是光场的可靠指示器,因此可以揭示场景中的整体结构。对于图像中的许多后续推论(例如阴影的形状),它是一个重要的实体。

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