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Physical Animation and Control of Simulated Creatures

机译:物理动画和模拟生物的控制

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In the course of generating life-like movements of artificial live beings, the integration of a physical simulation in their animation process is a way to get interesting and realistic results. But the complex control problems associated with physical models challenges its usability from an animator point of view. In [14], we described a software platform which addresses the issues of the generation of those physical models. In this sequel paper, we detail more deeply this implementation and give some highlights on the way it can be used as a framework for control systems generation.
机译:在生成人造生物的栩栩如生的运动的过程中,将物理模拟集成到其动画过程中是一种获得有趣且逼真的结果的方法。但是,与物理模型相关的复杂控制问题从动画师的角度挑战了其可用性。在[14]中,我们描述了一个解决这些物理模型生成问题的软件平台。在此续篇论文中,我们将更详细地详细介绍此实现,并重点说明如何将其用作控制系统生成的框架。

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