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Texture Synthesis and Transfer from multi samples

机译:从多个样本进行纹理合成和转移

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Texture Mapping plays a very important role in Computer Graphics. Texture Synthesis is one of main methods to obtain textures, it makes use of sample textures to generate new textures. Texture Transfer is based on Texture Synthesis, it renders objects with textures taken from different objects. Currently, most of Texture Synthesis and Transfer methods use a single sample texture. A method for Texture Synthesis and Transfer from multi samples was presented. For texture synthesis, the L-shaped neighborhood searching approach was used. Users specify the proportion of each sample, the number of seed points, and these seed points are scattered randomly according to their samples in horizontal and vertical direction synchronously to synthesize textures. The synthesized textures are very good. For texture transfer, the luminance of the target image and the sample textures are analyzed. This procedure is from coarse to fine, and can produce a visually pleasing result.
机译:纹理映射在计算机图形学中扮演着非常重要的角色。纹理合成是获取纹理的主要方法之一,它利用样本纹理生成新纹理。纹理转移基于纹理合成,它使用从不同对象获取的纹理来渲染对象。当前,大多数纹理合成和转移方法都使用单个样本纹理。提出了一种从多个样品进行纹理合成和转移的方法。对于纹理合成,使用了L形邻域搜索方法。用户指定每个样本的比例,种子点的数量,并根据其样本在水平和垂直方向上随机散布这些种子点以合成纹理。合成的纹理非常好。对于纹理转移,分析目标图像的亮度和样本纹理。此过程从粗到细,可以产生视觉上令人愉悦的结果。

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