【24h】

Complexity of Mechanism Design

机译:机制设计的复杂性

获取原文

摘要

The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism design is the art of designing the rules of the game so that the agents are motivated to report their preferences truthfully and a (socially) desirable outcome is chosen. We propose an approach where a mechanism is automatically created for the preference aggregation setting at hand. This has several advantages, but the downside is that the mechanism design optimization problem needs to be solved anew each time. Focusing on settings where side payments are not possible, we show that the mechanism design problem is ΝP-complete for deterministic mechanisms. This holds both for dominant-strategy implementation and for Bayes-Nash implementation. We then show that if we allow randomized mechanisms, the mechanism design problem becomes tractable. In other words, the coordinator can tackle the computational complexity introduced by its uncertainty about the agents' preferences by making the agents face additional uncertainty. This comes at no loss, and in some cases at a gain, in the (social) objective.
机译:偏好冲突的汇总是多代理系统中的核心问题。关键的困难是代理商可能会错误地报告他们的偏好。机制设计是设计游戏规则的一种技巧,以便激励代理商真实地报告他们的偏好,并选择(社会上)理想的结果。我们提出了一种方法,该方法会为手头的偏好聚合设置自动创建一种机制。这具有几个优点,但是缺点是每次都需要重新解决机制设计优化问题。着眼于不可能进行边际付款的设置,我们表明对于确定性机制,机制设计问题是NP完备的。这对于主导策略的实施和贝叶斯-纳什的实施都适用。然后,我们表明,如果我们允许随机机制,则机制设计问题将变得易于解决。换句话说,协调器可以通过使代理面对额外的不确定性来解决由于其对代理偏好的不确定性而引入的计算复杂性。在(社会)目标中,这是毫无损失的,在某些情况下是有好处的。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号