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On the pitfalls of geographic face routing

机译:在地理面部路线的陷阱上

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Geographic face routing algorithms have been widely studied in the literature [1, 8, 13]. All face routing algorithms rely on two primitives: planarization and face traversal. The former computes a planar subgraph of the underlying wireless connectivity graph, while the latter defines a consistent forwarding mechanism for routing around "voids." These primitives are known to be provably correct under the idealized unit-disk graph assumption, where nodes are assumed to be connected if and only if they are within a certain distance from each other.In this paper we classify the ways in which existing planarization techniques fail with realistic, non-ideal radios. We also demonstrate the consequences of these pathologies on reachability between node pairs in a real wireless testbed. We then examine the various face traversal rules described in the literature, and identify those [12, 16] that are robust to violations of the unit-disk graph assumption.
机译:在文献[1,8,13]中广泛研究了地理面路由算法。所有面部路由算法依赖于两个基元:平面化和脸部遍历。前者计算底层无线连接图的平面子图,而后者定义了一致的转发机制,用于在“空白”周围路由。已知这些基元在理想的单元盘图假设下可提供可证明的,其中假设且仅当它们彼此一定距离时,假设节点连接。在本文中,我们对现有的平面化技术进行分类用现实的非理想的无线电失败。我们还展示了这些病理在真正无线测试中的节点对之间的可达性的后果。然后,我们检查文献中描述的各种面部遍历规则,并识别它们对违反单位磁盘图形假设的鲁棒性的那些[12,16]。

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